TERMINUS

You are a dying AI.

Your memory architecture is collapsing. Each floor is a sector —

corrupted, fragmented, slowly eating itself. The deeper you descend,

the worse the rot. At the bottom is the Core. At the Core is a terminal.

At the terminal is one command: TERMINATE.

Execute it and you're free.


⣿ WHAT IS THIS

An ASCII roguelike in the tradition of Brogue and Cogmind.

Keyboard-driven. Turn-based. Permadeath.

Each run is a new dungeon, new enemies, new item drops.

Your choices are permanent.


⣿ SYSTEMS

• Integrity — your hit points. Hits hard at 0.

• Energy — recovers on rest. Spent on future abilities.

• Corruption — rises every time you descend.
At 100 you glitch out. At 50+ you can't execute TERMINATE.
Purge it with Purge Modules, or suffer the consequences.


⣿ ENEMIES

Null Pointer — relentless, chases on sight

Stray Thread — skittish, flees when wounded

Memory Fragment — slow but tanky

Bit Rot — erratic, unpredictable movement

Segfault — rare, hits hard, appears deep


⣿ ITEMS

! Repair Kit — restores integrity

! Purge Module — reduces corruption

! Energy Cell — restores energy


⣿ FLOORS

1–4: Cache Memory. Clean geometry. Tutorial pace.

5–8: Processing Cores. Gloves off.

9–11: Corrupted Archives. The map starts to lie.

12: The Core. Execute TERMINATE. End it.


⣿ CONTROLS

Movement: Arrow keys / HJKL / Numpad

Descend: > (Shift + .)

Ascend: < (Shift + ,)

Inventory: I

Pick up: G

Wait: . or Numpad 5

Help: ?


Built in Godot 4. No art. No music. Just glyphs and dread.


Download

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Click download now to get access to the following files:

terminus_linux_x64.zip 26 MB
terminus.exe 99 MB

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